Elf Phase

Elf Phase
A Work in Progress

Assimilating for the first time gives you access to the elf prestige page.

Buildings
Trees/Fairies - Replaces Farms. Trees produce more food per second compared to farms, but do not accept cows. Shooting Range / Archers - Replaces Town Hall. Archers cost 5 QI per, and upgrading the Shooting Range will add one of each reward to monster kills.
 * Grows food production quickly, but is outpaced by cow/farm. Once you have 400K% Happiness in Masters, consider switching to Farm/Homestead.
 * Access to B/P earlier. There are several elf skills which may make shorter revolutions with archers a viable strategy. Add any situations in the comments below.

Skills - Mechanics
As of 4/14/2018
 * There is a bug which causes the skill screen to lag. To fix this, use the quick save or quick load buttons.
 * You can select and unselect skills or quick save / quick load as many times as you like. Nothing is done until you select "Choose".
 * You cannot access this screen again unless you revolt or assimilate, so remember your choices.
 * You can choose different skills for your run each time you revolt.

Skills - Strategy

 * Forest Berries - Adds +1 to farms, equivalent to one cow on farm (?). Does not work with trees/fairies.
 * + Monsters - Adds stated number of monsters. Useful with archers, fatigue runs or possibly wrapping up your next assimilation.
 * +500 Happiness - Best used for quick revolts up to masters / governors, or even barons / lords if you can get there quickly. Use this with Trees/fairies for 3-4 runs after an assimilation and probably never again.
 * +1 Happiness - Doubles %Happiness. Useful when your runs are limited by gold (fatigue runs, soldier runs). May help to get soldiers faster, but in archer runs, you will eventually become food limited or switch to soldiers anyway (discuss in comments).