Game Strategy

Starting Out
If you're brand new to Realm Revolutions, I recommend checking out this guide first. It gives a good overview of the game, but this is where you want to be for strategy and numbers for your assimilations.

Assimilation 1
Assimilation 1 is arguably the most annoying of the Assimilations, because you haven't yet unlocked the Tree of Fairies and Shooting Range. When going for your first Assimilation, it will seem tantalizing to revolt all your units to get baseline Happiness increases on everything, and if you're going to be playing very actively, this isn't a ''bad idea. ''But, if you're not going to be babysitting your game, you want to focus on Waterboys and Masters.

Active Play:

 * 25k Peasants or less (these help your post-revolt runs get back up to speed a lot faster.)
 * 800k Waterboys (This helps you bridge the gap to Masters a lot faster)
 * 400k Masters (This is your primary gold income for the first Assimilation)

Passive Play:

 * 25k Peasants
 * 200k Waterboys
 * 400k Masters
 * 600k Governors (Governors give significantly more gold than Masters, but you won't be getting as many on assimilation 1 due to it's ceiling, but their gold gain will get you swordsmen very quickly)