Magic

The Magic tab is unlocked once the first Master's House is build. Each level of Master's house gives a new staff. There are 8 different staffs that are repeated starting from MH level 9. Once you use a staff it's cooldown will start. Once it's at 100% you can use it again. Level 2 Staves have significantly longer cooldowns, and are 50% more potent than their predecessor.

Once you unlock Fountains, they add another set of Spells that use Mana instead of a Cooldown. You receive .1 Mana Per Second, per level of Fountain, with a 1000 Mana Cap. They'll be added once I have more information


 * 1. It's important to note that the actual cool down of the spell depends on your game speed. It seems that if you've left the game running for awhile that tick rates can slow down or lag which in turn will increase the amount of time it takes for spells to charge. If your spells seem like they are taking longer than normal, refresh your page.